![]() The game's Summoning mechanic allows the player to conjure monsters that will serve as additional party members, allowing the player to have a 5-character party instead of a 4-character party. Characters can also acquire and use a variety of special abilities and spells, expending "action points" in order to use these abilities. These special attacks can also have special effects such as inflicting status effects, damaging an enemy's action points or inflicting more health damage than normal. If done correctly, players can "chain" these special attacks into long sequences, inflicting far greater amounts of damage than they might otherwise have. Included within this system is a unique "Chain attack" mechanic, in which players can extend their "turn" by performing special melee attacks at the appropriate time. Summoner's combat system is a hybrid system incorporating real-time and turn-based combat, with characters essentially "taking turns" to attack during real-time gameplay. In addition to the main storyline, there are over twenty side quests that may be completed. The characters must also simultaneously attempt to restore the power of the air god, Urath, and foil the depravations of the disciples of his fire and death goddess nemesis, Laharah. ![]() Joseph and his companions travel throughout the land to acquire the rings to protect the realm of Medeva from attacks by the tyrannical Emperor Murod of Orenia, who is determined to destroy the Summoner and prevent a prophecy that foretells the end of the Emperor's reign by his hands. ![]() ![]() Joseph is an ordinary peasant farmer who is also born a Summoner who can control the rings of Summoning. The player takes on the role of Joseph and his party. ![]()
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